@startuml
sprite $wave_square [48x48/16] {
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!define FA6_WAVE_SQUARE(_alias) ENTITY(rectangle,black,wave_square,_alias,FA6 WAVE_SQUARE)
!define FA6_WAVE_SQUARE(_alias, _label) ENTITY(rectangle,black,wave_square,_label, _alias,FA6 WAVE_SQUARE)
!define FA6_WAVE_SQUARE(_alias, _label, _shape) ENTITY(_shape,black,wave_square,_label, _alias,FA6 WAVE_SQUARE)
!define FA6_WAVE_SQUARE(_alias, _label, _shape, _color) ENTITY(_shape,_color,wave_square,_label, _alias,FA6 WAVE_SQUARE)
skinparam folderBackgroundColor<<FA6 WAVE_SQUARE>> White
@enduml